55% missions yeild orange to deep orange mobs and unpickable chests
Is this just happening to me or is everybody else getting this
5 missions all at 55% and all i got was orange to deep orange mobs one mission had orange and 1 yellow in it. And all chests were unpickable to me b+e 140(never had a problem picking chests till today) I was really looking foward to this patch as per the build notes saying they were changing formulas for what mobs you would get in missions maybe i misunderstood but i figured that they would make missions a little more doable not make them insanely harder at around the 50% mark.
I took there notes to mean if you picked 50% you would get greens no greys,60% missions of greens and yellows, 70% yellows and oranges, and on and on i really didnt expect them to make missions harder then what they were. The chests might be my fault maybe my b+e is not high enough but it was good enough yesterday. Can someone from funcom tell me what my B+E should be to open a chest at lvl 87 in a 55% mission?
Lockpicking is more difficult
I tried until my screen was full of "Lockpicking Failed" msgs. Fortunately I found the B&E Expertise nano in a mission a while back.
I ran the nano, then after a few more tries was able to pick the lock.
I don't mind it taking a few tries, but instead of it continuously saying "Lockpicking Failed", I wish we would get a msg "Breaking and Entry skill needs to be at least xxx". With my skill at that minimum, it might still take a few times, and the higher above that number my skill goes, the quicker I will be able to pick the lock.
This change will make the fixer more viable in groups too, though I wish the locked chests, particularly the more difficult ones, would have some decent stuff inside. Most of my hard to pick locked chests last night were either empty or contained ammo.
Overall I like the change because it makes use of the skill needed to unlock the chest, and makes things a bit more logical (especially since there is only 1 QL lockpick that I have seen, the ability to open the chest should be based entirely on the B&E skill of the person using the lockpick.)
Skara