Yup... min damage a big problem.
My now level 47 MA is doing minimum damage against human NPCs, and I know this is the case with all the other MAs I was complaining with in guild chat.
It really depends on the mob you're fighting. And it definitely depends on their AC. I did a mission with non-human NPCs and it was great. Speedy, not a chore. But when I got to my other mission... well, ugh. The only thing that saved me was Blessed with Thunder, because I was doing even more minimum damage than before the patch.
Before the patch, I'd do min damage against certain orange NPCs, such as soldiers and enforcers.
Now I'm doing minimum damage to those same NPCs, no matter their level. Gray, green, yellow. Sometimes I'll sneak in a 450-560 brawl, but that's rare. And my fight, which goes something along the lines of 45, 45, 45, 47, 48. 50, will be interrupted with a 128. But usually it's just 47, 47, 47, 47, 47, and interrupted by a slightly higher brawl and the Blessed with Thunder energy attacks, that always hit for their minimum damage, too.
A fight with a non-human NPC goes something like this: 200, 100, 200, 150, 70, 99, and that's without BwT and brawl.
Somebody in my guild suggested this might have something to do with the new PvP rules. Only thing is, mobs have so many more HPs than the average player, so that really doesn't make sense.
If the mob were a player, pale orange, and depending on class, I'd probably have an easier time fighting that real human player than his/her pale orange NPC counterpart. Yeah, I'd probably be hitting min damage, but at least it would be more balanced in terms of hitpoints.
Anyway, MAs and other classes who use fists are already the masters of minimum damage -- this has only added to the problem and has caused me to take a serious break from AO.
Re: same from a soldiers POV
Quote:
Originally posted by ULTRA1
on human mobs, lots of min damage hits.
Yeah, I heard a soldier was hitting for about 2 on a regular basis. A level 70 soldier. Well, when I snuck in a Bird of Prey (fights are taking so long that I can wait for my Blessed with Thunder to cycle and throw in another attack like Bird of Prey), it hit for around 27. Hehe. Sigh!
I said it all before, but...
Why did I spend money on crazy high QL implants if I'm hitting min damage all the time and barely surviving fights? Okay, okay, I'm talking about fights against light orange mobs, but after this patch, I'm doing min even to green and grey mobs of the soldier or enforcer variety. I win those those fights easily, but man, before it took about a second to dispatch a gray mob in a mission. Now it might take a good deal longer if it's a high AC profession.
Grays -- no experience. Shouldn't take more than a few seconds to kill. And they should NOT be appearing in 50% missions, nor should oranges. Greens, okay, they should be pretty easy. I shouldn't be hitting them for minimum damage.
I seem to do a little better against adventurers, but if the AC or damage shield is too good, I hit for min with my fists. And what gets me is it's not just MAs anymore. The only person I know who isn't complaining is an engineer, whose bot is NOT hitting for minimum damage. So lucky him. He doesn't have to tank and his bot still kicks ass, though he does admit that his pet seems to be attacking with less speed.
I think this is a big problem. Not because I shirk challenges, but because it's just way too time consuming and I use a TON of treatment kits/nano rechargers (well, that's not a big deal, but I often run out during the course of a mission -- 50-100 nano/health kits?!?). And I often have to flee from the mission, whereas that was VERY rare before 13.0.
Well, I'm happy they're fixing location and the broken item/describe missions today. At least I hope they are successful.
But the things that should be addressed, so I don't have to start yet another newbie because my MA isn't much fun anymore, are as follows:
- Please take a look at MOB AC and any other factors that would possibly affect damage output PvM.
- Please fix it so that we get only green mobs for average (50%) missions. If I could count on NOT getting these pale orange mobs that I can barely handle post 13.0, then it wouldn't be so bad. I don't know if this will be addressed in today's server-side patch, but I do think it's an important issue nonetheless.
- Study the way mobs are regaining their hitpoints. WE, the human players, don't gain our hitpoints back so quickly. Hardly fair to give us mobs that we can barely solo and have to leave the mission numerous times to kill, only to find they've nearly healed up in the time it took for us to recharge with nano/health kits.
Well, that's all. At least for this topic. :)
- Misophist/Frenetic/Yardleigh
PVP changes and Human MOB difficulties
Yep, i have a feeling that the human NPC's are somehow also tied into the PC datadase and when they halved damage for PC's they tweaked something on the mobs too, my lvl 55 MA used to be able to solo oranges no problem.. i did two missions and got my butt kicked by light greens.
I had to start a new character, my MA with FULL QL50 Implants, 1400 AC all QL64-70, senpai cloak, etc. SubG, Healing, Dirty fighter is unplayable now at his level unless i want to eek through 45% missions half filled with grey mobs that take way too long to kill.
*sigh*