Re: q200 imps at level 70??
Quote:
Originally posted by Womble
I don't think so...
I hate people that exaggerate to try to make their point, because everyone just presumes they are correct and then the discussion takes that point as fact from then on.
To put in q200 plants you need 419 ish in a base ability, how exactly do you intend to get that at lvl 70??
Make them strength dependent, max strength, implant it (+54 for QL 90s), strength boost (+12), iron circle(+20), essence(+27), concrete cushions(+16), carrier craft if you're lucky enough to have one is minimum of +50 .. So that's 54+12+20+27+16+50 = 179, 419-179=240 base strength needed, and if you swap to QL125 strength implants you get 18 more strength, which means you only need 222 base strength. Of course, actually doing all this is a lot of work, so if you want to, more power to you...
A possible difficulty with this....
I have not used a treatment exploit, and my current iteration has only been on Rubi-Ka for 4 weeks or so. At level 69-71, i upgraded all of my implants from 90s to 110s. When factoring out the stat boost i get from my 90s, i would not be able to equip many of my 110s. If this implant removal is 'mandatory', this will be a particular hardship to anyone who upgrades their implants as soon as possible to get the benefits as soon as possible.
I would ask that a mandatory removal be investigated VERY carefully, as this could put those who have utilized the system to its fullest extent in a difficult situation.
Just a thought.
-C
PS - I have given away most of 90s to friends already, so it would cost me considerable cash to re-build them.
Re: Re: q200 imps at level 70??
Quote:
Originally posted by garpenlov
Make them strength dependent, max strength, implant it (+54 for QL 90s), strength boost (+12), iron circle(+20), essence(+27), concrete cushions(+16), carrier craft if you're lucky enough to have one is minimum of +50 .. So that's 54+12+20+27+16+50 = 179, 419-179=240 base strength needed, and if you swap to QL125 strength implants you get 18 more strength, which means you only need 222 base strength. Of course, actually doing all this is a lot of work, so if you want to, more power to you...
Just telling you, you dont get very nice head implants out of that... and to make all implants str dependent, you make yourself a total gimp, If I had a lvl 70 NT, or any other prof, and only install str dependent implants... well, good luck, you will come much further doing it without exploits...
Anyway, I believe we dont need a unequipping of implants.... I think we need an unequip of EVERYTHING, weapons, NCUs, armor, implants etc, absolutely everything... BUT, for this to happen without ALOT of protests and whining and crying, we need to have an IP wipe at the same time.... then I would be happy, and most others would be too...