50 to 100 player "events" - what a joke!
"Player participation" and "immersive", eh? What a joke that is. So far in the events maybe 100 players have taken part..out of a total of how many? - 40,000 maybe? And in the "events" players at best take on the role of extras. All of them are completely staged - there is no "player participation"
Those that do participate in secret meetings, etc...well, they belong to the very privileged few...and even they are extras, since they don't control anything.
Portman has been captured...rofl...now, in this one players for sure didn't play a role..as we can't 'capture' jack nothing. The meeting Portman had with like 6 guild leaders..and 50 omnis were waiting outside to kill Portman. Woohoo...56 players..and they had an "impact" on the storyline. This is so lame it's gotta be painful for those lame GM's
As long as AO can't get a viable economic game model going that includes real estate that can be won or lost..and fought over, independent of what the damn game developers decide, as long as that doesn't happen, the storyline is going to be for 99% of the players something to read about on the half-baked web site FC has going.
I mean, just check out the web site JumpGate has going, now that is an awesome designed interactive website, linked intricately into the workings of the online world in Jumpgate. Sheesh FunCom..go and copy that! I mean, either you are totally understaffed, or really don't know what the hell you are doing.
So far the storyline has had ZILCH impact on the gameworld in AO, none whatsoever! And comging to think of it..well, what do you think at this point 'impact' COULD mean in AO? - Let me answer that: It could mean a change of suppression gas levels..and that is ALL! Big deal...waawaaa..now I can't hunt in Omni Territory anymore..waaawaaa!
..oh, and while I'm at it: goto http://gamespot.com and read the user reviews on AO! Hahaha, that will tell you where this game is heading. It's got about the worst reviews you can get. So far the only redeeming thing in AO are the world graphics (forget the mission graphics..pound those designers into the ground..better yet: fire them and never let them come back)..and this is the only reason AO still rates around 5.0 (out of 10)..otherwise it would be teetering around 2 or 3!
So far, FunCom, you haven't done ANYTHING as promised when you initially advertised the game. So far, this thing is a beautiful world..a "hack and slash" world with a bundle of mission bugs and problems! - And I've been with AO since Beta 4! - I'm just getting tired of waiting...I'm either going to go to Jumpgate or wait until Eve-Online is released..'cause I doubt this is getting any better.
Re: ROFL..u poor schmuck$
Quote:
Originally posted by Santse
Obviously you didn't get my point. Lets see...best is you go out and check out www.shadowbane.com approach to a player driven economic gamesystem - that is if you manage to read through it. Apparently you didn't read my post..and much less comprehend what it states.
..right now the storyline is being "spoon-fed" in a "dribble" to all the players on RK. That's the point...it doesn't matter if all players or just a dozen are EXTRAS at an event.
There is no way you can capture a base/territory...there is no way players can organize to capture/control resources (the famous "Notum" mines) and in that way affect the game dynamics. There is no way to organize players and benefit from that organization (other than 'hand me downs' in equipment so far) as to gaining REAL control and REAL perks within the game, i.e. such as special items, abilities, control over a resource, etc...whatever. NONE of that is happening in AO and I can't see it coming yet.
So far, all you have are cute 'events' and movies from AO's web site...and then you have to sit back and wait for the declaration as to how this 'impacted' RK's 'reality' - "Yea,....GRRREAT! Woot, woot..it's gonna get better!" - Well, make a suggestion as to how it can get better, rather than posting your unfounded hopes here - and you didn't give them a basis, did you? DOH!
If you do visit www.shadowbane.com and manage to READ (possibly even study it...oh my!) some of the descriptions there, you will see that there is a way to instate player controlled game mechanics and economies - some great ideas there. But then, these guys are obviously light years ahead of FunCom...they make their ideas public in detail way ahead of the game.... I wonder why FC never did that...maybe because they are struggling? DOH!
I have been watching the progress of Shadowbane for the last year or so. And I think it is coming along very nicely and has some great ideas.
I apologise if I came across harsh in my post. But it seems you missed one of the key points I was trying to get at. You talk about each side of the conflict trying to obtain outpost and land from the other side. BUT and it is a big but. I don't think that is what AO is going to be about. AO's story is going to be about far, far more than just a petty struggle between two or three factions.
Basically what I am getting at...is that you are juding AO and it's story before it has even begun. Effectively judging a book by its first page. That makes little sense, and in all honestly cannot give you any clear idea as to what the game will entail 6 months or 2 years down the line.
It is more than power stuggle between OT and Clan. And to be honest with you. If all the story was about was gaining territory from the opposing side to see who will "win". Then for me AO would be very, very dull...as this is an extremly shallow premise.
Still...lets give it a little more time before we judge it eh? You imply that I had no patient to Read or Study. :D Well take your own words and give a little time to wait and study to see what AO is going to turn out to be.
It is a completly different premise to Shadowbane so it is usless to compair. May as well compair AO to www.eve-online.com