playground for the High levelers
Hello all,
If you have a high level character think back to the days at the Shades camp in PM - wasn't that a lot of fun? Would it be so hard for Fun come to add a few 'shooting galleries' fill with VERY hard mobs that give lots of xp? And to make it even more fun put these into Mayhem areas. This would add a lot of FUN (hmm new word) into this game and would break up the mission mission mission monotony.
My two cents.
:D
Re: playground for the High levelers
Quote:
Originally posted by Ghidora
And to make it even more fun put these into Mayhem areas.
Yea because it worked so well with borg camp in mort :rolleyes:
Re: playground for the High levelers
Quote:
Originally posted by Ghidora
Hello all,
If you have a high level character think back to the days at the Shades camp in PM - wasn't that a lot of fun? Would it be so hard for Fun come to add a few 'shooting galleries' fill with VERY hard mobs that give lots of xp? And to make it even more fun put these into Mayhem areas. This would add a lot of FUN (hmm new word) into this game and would break up the mission mission mission monotony.
My two cents.
:D
Those type of camps are already in game.
People are just too lazy to seek them out.
Re: Re: playground for the High levelers
Quote:
Originally posted by Miir
Those type of camps are already in game.
People are just too lazy to seek them out.
they are just filled with all aggro mobs, have no decent loot, no decent credits, are more dangerous than missions, have an exp gain roughly equal or less than missions, and arent worth hunting in general :rolleyes: i cant immagine why nobody hunts there
I guess I wasn't clear enough..
I am talking about areas for people levels 175+. I have only found one area with mobs that are mostly Red to me (183 MP) and that is the Cyborgs base/city way up in the NE corner of Perpetual Wasteland. Now these Cyborgs are hard to kill (which is fine) but the xp sucks 34K or less to me.
And if the Mayhem is what is bothering you fine let FC put it in a non PvP zone. Just give the high level people more content please!
As to being lazy and not exploring...
I have explored every zone and there is nothing like the old shades and viurbuilder camps for the high level people.
The only mobs out there which U can hunt in large numbers are the Cyborbs, Medusa, and the Swamp creatures (forget their names). They all have low xp for high level people and it is just not the same action as attacking the old shade camps.
Another thought...
Maybe a better idea would be for a single spawning mob somesort of huge and very dangerous beast that when finally killed gives great XP but no special loot (to avoid some campers). Once killed have it respawn very fast. Or maybe just two or 3 beast - something to add some life back to the game. Now days, when I level every IP goes into tradeskills cause at this point making a few nano crystals is a welcome relief from the mission treadmill.
bump it or bash it
Re: Re: playground for the High levelers
Quote:
Originally posted by Miir
Those type of camps are already in game.
People are just too lazy to seek them out.
Not sure that is necessarily true, but the problem imo is the reward vs risk is not good enough to most people. Yes , there are places (like the poster above pointed out , in PW at the Cyborg camp) but the exp is no better, and loot (unless it is rare loot , is not an issue at high levels) ,so why bother to get team, fly all the way there when you get exactly the same results doing missions? If perhaps Funcom would put some rare items on the Cyborgs , maybe raising the exp from 34 to 50k per kill to say 100k to 200 k per kill, yea maybe if would be worth gathering just the right team (docs, calmers etc) to take the time to do it. I played EQ a long time and did the Planes and Dragon Raids. It took ALOT of planning, ALOT of people , and risks were very high. However the chance of getting that rare item (we didnt do it for exp, just loot) made it worth the 5 hours it took to do the raid. I am sure Funcom did not intend on us doing BS missions constantly till level....somebody early on , figured out that it was an efficiant way to level...and slowly people started following suit. Maybe the high level content IS out there, but is not set up in a way that can compete with the BS missions . Heck I even tried getting teams to go to Avalon for missions, just to do a different map for a change of scenery (Norther Avalon missions are close to camelot with save terms and stores and a grid) but was told the exp reward is less in Camelot than BS...soooo
I hate to complain too much about all this because I am afraid that Funcom , as it has done in the past, instead of fixing the risk/reward issue, will nerf BS missions . THAT I think is NOT something we want to see. :(