And then it's Pistols AGAIN my First and Last i hope
Hi. I have been reading most of the post's on pistol's. I can seem to find any replay's form any one at funcom that states what Pistols are supose to do.. Now the Mob's just scratch their back, like noting happens. I do aproxemetly 20-30 damage at lvl 77 i think that's abit to low. my burst was befor the patch 13.0 Avg. 120 Dmg. Fling was well random form 13 to 80 damage and in rare ocuation's above 100 dmg. i use dualweald my pistols are above QL70. i could make it befor the patch bye having luck with the critical hit's.. but now the scoope crit add has been tuned down.
I am not sure if you guys at funcoare happy with the function of the Pistol. I am not happy with them. I am an Engineer so i have my pet, ha does the fight's for me, but to get a pet that can do the work for me ineed 2 MP buff's Mastery T&S and Creation. then i get a pet out that can do the damage he does from 250-400 in damage. but he only attack 1 mob.. i i start a mission and i get 3-4 on me even if they are all gray to me.. I am unable to kill 1 MOB on my own so i have to Hide ore just run around in circels until the pet takes them out..
i just think that i should be able to take atleast 1 Gray MOB out on my own.. And i hear and see others below my lvl doing an average of 400-600 damage crits at 1450 DMG.
Ok.. this is some trouble i have i guess others have it worse, and
spesialy for those who dont have a pet to help them out.
1. My question is.Are you guys at Funcom going to Do any thing with the Pistol's?
2. what are you going to do?
3. Ore are you happy with them the way they are?
If you are happy with them the way they are then Pleas tell me why. PS. Dont take the Standar Balanse answare..
OK that was My first and hopfully last Pistol Post..
Give me a Good Answare please..
And good luck on your problems hope you guys solve them soon
your doing a good job trying to make the game better.. And it will get better i am sure
************************************************** **
Engineer LVL 77 And My pet **** :)
Not sure what you meen there ewert
"Yes, it is not a problem with pistols per se, but with fast/lowdam weapons."
Even if the Pistols have som what a fast fireing rate.. you don't hit with every shot.. and with only 30 damage on average with pistols.. "well it depends what pistol you are using. but on around QL 70-80 pistols i am not far off"..
you cant say that there is noting wrong with them..
but maybe i misunderstod you ewert..
Re: Not sure what you meen there ewert
Quote:
Originally posted by Proixma_
"Yes, it is not a problem with pistols per se, but with fast/lowdam weapons."
Even if the Pistols have som what a fast fireing rate.. you don't hit with every shot.. and with only 30 damage on average with pistols.. "well it depends what pistol you are using. but on around QL 70-80 pistols i am not far off"..
you cant say that there is noting wrong with them..
but maybe i misunderstod you ewert..
Meant it has nothing to do with exactly pistols. If there was a high-dam low attack speed pistol, you would do JUST fine.
It has everything to do with way AC reduces damage. Which gimps fast hitting low damage weapons (most common ones being pistols and dual-wielding non-rider melee weapons).
Say, a shotgun shoots for 1-500. And your pistol for 1-200, but you are wielding two pistols and they shoot half as fast as the shotgun. So you'd think you would do more damage after all than the shotgun, since you are getting 1-200+1-200 + 1-200 in the same time period. Except:
Random(200) - MonsterACReduction(150) = damage of 1-50, where you will hit minimum 75% of the time. So mostly you are hitting for nada, zip zilch nothing just spriddling some pepper on the monster...
Whereas one-timer 1-500 minus that 150, you will hit 1-350 with only about third of the time hitting for minimum... That's actually being generous with the values, usually it is just straight to minimum damage for fast/lowdam weapon users :(