A Fix To PVP Damage in my mind..
I have an idea, dont know how good it will be, but its a start.
Everyone knows that you have half crits and half damage in pvp, and some people are mad that you have full heals.
After talking with a few RL friends, who know what they are talking about, with the half damage, should also come half damage shield damage, half reflect, half drains, half of everything.
But, what if, instead of trying to balance everything out at half, just set the damage back to being full, crits full, and instead of keeping player hp the same Double Player Hit-Points.
Anyone catch my drift? or did anyone catch it, and notice it was stupid, and have a constuctive response to this?