14.2 - Profession Changes
Profession Changes:
*The Agent now has the ability to swap sides without losing tokens. This is done using an "undercover" kit. Note: Although you keep your tokens (and can even swap to neutral!) you cannot keep wearing your Merit Board. You can put it back on when swapping back. There is also a skill lock on the swap, just as with the normal side change application forms.
*Agents are now able to learn and use all the agent-specific nano programs (except for the False/Assume/Mimic profession line) when in a false profession. Essentially you can now execute nanos from two professions - the Agent nanos and the ones from the false profession.
*Agents: added two new lines of self-only critical hit increase buffs - Concentration and Sureshot. Check out the boss monsters in team missions, they might be carrying one.
*The Agent is no longer able to execute the higher-level Meta-Physicist pet summoning nanos. For the combat pet, the Enmity and Demon lines are no longer executable. For the healing pet, the last 4 pets are no longer executable (The Vivificator, Altumus, Curatem the Grand and Belamorte). The agent can still summon the other combat and healing Meta-Physicist pets.
*Agents: added a second line of damage buffs (these are self-only) - the Executioner line of nanos. These stack with the Agent's existing damage buff line. Check out the boss monsters in team missions, they might be carrying one.
*Agents: added some Team Concealment buffs - they do not stack with the existing Agent Concealment buffs, but have a lower NCU cost (so they won't override Ruse 1 until they provide a higher Concealment benefit). Check out the boss monsters in team missions, they might be carrying one.
*Martial Artist: There has been a change to the existing MA critical increase buff line. These are now self-only and can only be executed by Martial Artists (not Agents under false profession). Three new MA critical increase buffs have been added that can be executed on others, but are less powerful than the existing buffs (this new line does not stack with the older versions).
Re: 14.2 - Profession Changes
Quote:
Originally posted by Cosmik
Profession Changes:
*The Agent is no longer able to execute the higher-level Meta-Physicist pet summoning nanos. For the combat pet, the Enmity and Demon lines are no longer executable. For the healing pet, the last 4 pets are no longer executable (The Vivificator, Altumus, Curatem the Grand and Belamorte). The agent can still summon the other combat and healing Meta-Physicist pets.
I really could care less about all the little *toys* you're throwing us..
By taking away the higher level MP pets (especially the heal pet) you're destroying our chance of survival.
*As is* I can only survive a 50% mission if I have at least a healpet, sometimes even that won't do the trick.
Sure I can still cast a lower lvl pet - ha! - as if that's gonna help me much?
Moreover you've reduced our effectivity in teams as well - whereas right now we're mostly wanted to replace the MA (for critbuff) - who is gonna want us after this patch?
I assume that the new MA buffs for others will not be castable by agents - so who wants us?
Maybe I'm wrong... I really hope so... I really hope that the new stuff will be more than just *toys* and really useful - but right now I just don't have any trust in that.
And I'm not even talking about the money and effort I put in getting those MP nanos and the implants to buff up the nano skills for them. At least I can reset the IPs - but this is only a small comfort.
I'm already starting to build up an engie, and will start a MA next - the new uber-class - is that what's intended? Everybody and their brother only playing 2 or 3 classes?
*Much disappointed*
Re: 14.2 - Profession Changes
Quote:
Originally posted by Cosmik
Profession Changes:
*The Agent now has the ability to swap sides without losing tokens. This is done using an "undercover" kit. Note: Although you keep your tokens (and can even swap to neutral!) you cannot keep wearing your Merit Board. You can put it back on when swapping back. There is also a skill lock on the swap, just as with the normal side change application forms.
This idea was brought to you by "The Fixer-Board"(TM)
Stealing Ideas from other professions must get old