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Threads 61 to 80 of 770

Forum: Balance Discussion

Forum for discussion of upcoming balance changes to profession tool-sets.

  1. Funcom employee Sticky Thread Rooted: Balance Documentation

    Started by Means
    • Replies: 0
    • Views: 43,149
    Oct 16th, 2009, 17:09:11 Go to last post
    • Replies: 14
    • Views: 23,283
    Feb 17th, 2011, 16:22:16 Go to last post
  2. Funcom employee Sticky Thread Rooted: IMPORTANT: Keeping On Topic

    Started by Kintaii
    • Replies: 1
    • Views: 20,867
    Aug 22nd, 2011, 17:10:15 Go to last post
  1. Lightbulb New pet system for MP?!?

    Started by Everqu
    2 Pages
    1 2
    • Replies: 25
    • Views: 37,070
    Jul 23rd, 2016, 01:40:04 Go to last post
  2. Crat Def

    Started by Hellrule
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 127
    • Views: 37,003
    Aug 1st, 2010, 12:10:35 Go to last post
  3. Fixer Team Meep at Towers

    Started by Flyingengi
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 135
    • Views: 36,867
    Aug 8th, 2013, 22:58:39 Go to last post
  4. Changes to roots and snares.

    Started by Shrubberyman
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 138
    • Views: 36,733
    Sep 21st, 2010, 12:48:43 Go to last post
  5. Question Nerf AO

    Started by McKnuckleSamwich
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 101
    • Views: 36,625
    Jun 12th, 2012, 03:45:26 Go to last post
  6. New TL7 Trader drains...

    Started by Infamine
    9 Pages
    1 2 3 4 5 ... 9
    • Replies: 168
    • Views: 36,463
    Jan 31st, 2010, 13:18:52 Go to last post
  7. Traders balancing

    Started by Shareida
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 120
    • Views: 36,417
    Jan 13th, 2011, 01:17:16 Go to last post
  8. Nerf NTS?

    Started by Mannystk
    8 Pages
    1 2 3 4 5 ... 8
    • Replies: 144
    • Views: 36,209
    Dec 2nd, 2009, 18:13:56 Go to last post
  9. Problems which are impediments to Balance

    Started by McKnuckleSamwich
    2 Pages
    1 2
    • Replies: 39
    • Views: 36,141
    Jan 29th, 2016, 20:04:55 Go to last post
  10. Grand Theft Humidity and Drains

    Started by Solidair
    8 Pages
    1 2 3 4 5 ... 8
    • Replies: 151
    • Views: 35,447
    Feb 1st, 2010, 19:06:35 Go to last post
  11. Funcom employee So, About the "Neutral Neck Item Imbalance"

    Started by sultryvoltron
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 105
    • Views: 35,169
    Oct 18th, 2012, 23:35:48 Go to last post
  12. ALL Melee Users Need To Catch Up To Their Target

    Started by Kimarzt
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 106
    • Views: 34,704
    Sep 2nd, 2010, 11:56:46 Go to last post
  13. Make Pistol & 1hb perk 100% def check

    Started by laillea
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 130
    • Views: 34,487
    Oct 25th, 2009, 22:55:07 Go to last post
  14. Aimed shot: what should it be?

    Started by McKnuckleSamwich
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 101
    • Views: 34,079
    Jun 12th, 2012, 03:46:59 Go to last post
  15. Future tl5 BS150-200

    Started by Jekonam
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 114
    • Views: 33,898
    Sep 18th, 2010, 17:10:28 Go to last post
  16. Trader's God Mode 1-160

    Started by Coolerd
    5 Pages
    1 2 3 4 5
    • Replies: 94
    • Views: 33,859
    Sep 15th, 2012, 09:04:59 Go to last post
  17. It is over 20 000!!!Yes, notum repulsor nerf.

    Started by Darkirbiska1
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 125
    • Views: 33,746
    Oct 12th, 2010, 15:48:24 Go to last post
  18. Funcom employee New Martial Artist Nano Changes

    Started by Kintaii
    5 Pages
    1 2 3 4 5
    • Replies: 86
    • Views: 33,297
    Aug 20th, 2010, 09:21:55 Go to last post
  19. Funcom employee Permanent removal of buffs

    Started by Weltall
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 112
    • Views: 33,189
    Feb 3rd, 2011, 18:47:07 Go to last post
  20. Traders smallest pop @ 220

    Started by Tergx
    8 Pages
    1 2 3 4 5 ... 8
    • Replies: 141
    • Views: 32,686
    Feb 9th, 2010, 02:22:01 Go to last post

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