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    sezmra (Retired)
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Threads 61 to 80 of 770

Forum: Balance Discussion

Forum for discussion of upcoming balance changes to profession tool-sets.

  1. Funcom employee Sticky Thread Rooted: Balance Documentation

    Started by Means
    • Replies: 0
    • Views: 42,317
    Oct 16th, 2009, 17:09:11 Go to last post
  2. Funcom employee Sticky Thread Rooted: IMPORTANT: Keeping On Topic

    Started by Kintaii
    • Replies: 1
    • Views: 20,051
    Aug 22nd, 2011, 17:10:15 Go to last post
    • Replies: 14
    • Views: 22,307
    Feb 17th, 2011, 16:22:16 Go to last post
  1. Agent perks

    Started by Biggysmallz
    • Replies: 1
    • Views: 3,146
    Oct 23rd, 2009, 08:25:57 Go to last post
  2. Agent pvm-damage stagnates after tl5 and up

    Started by leetlover
    14 Pages
    1 2 3 4 5 ... 14
    • Replies: 266
    • Views: 84,748
    Mar 3rd, 2013, 21:49:44 Go to last post
  3. Agent rebalance is far too complex

    Started by Anarchic1
    2 Pages
    1 2
    • Replies: 26
    • Views: 10,496
    May 13th, 2010, 16:59:54 Go to last post
  4. Funcom employee Agent v1 Nano Document!

    Started by Kintaii
    • Replies: 0
    • Views: 28,603
    Nov 18th, 2011, 21:46:50 Go to last post
  5. Agent's Defense - An Idea Related To FP

    Started by Marinegent
    2 Pages
    1 2
    • Replies: 21
    • Views: 6,217
    Nov 7th, 2009, 19:46:17 Go to last post
  6. Agents forgotten?

    Started by Twistid
    2 Pages
    1 2
    • Replies: 33
    • Views: 12,478
    Oct 18th, 2010, 08:42:38 Go to last post
  7. Agents too OP atm?

    Started by Tsuniko
    8 Pages
    1 2 3 4 5 ... 8
    • Replies: 159
    • Views: 120,602
    May 30th, 2016, 15:06:54 Go to last post
  8. Agg/Def idea

    Started by Doniger
    • Replies: 11
    • Views: 4,417
    Oct 22nd, 2009, 01:07:24 Go to last post
  9. Agility Perks, Please.

    Started by Xyphos
    3 Pages
    1 2 3
    • Replies: 44
    • Views: 12,773
    Nov 17th, 2009, 21:54:27 Go to last post
  10. AI armour? pfff

    Started by McKnuckleSamwich
    • Replies: 10
    • Views: 5,646
    Nov 8th, 2013, 12:39:56 Go to last post
  11. AI Tech

    Started by Hacre
    • Replies: 13
    • Views: 4,264
    Nov 1st, 2009, 11:10:51 Go to last post
  12. Aimed shot: what should it be?

    Started by McKnuckleSamwich
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 101
    • Views: 33,663
    Jun 12th, 2012, 03:46:59 Go to last post
  13. ALL Melee Users Need To Catch Up To Their Target

    Started by Kimarzt
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 106
    • Views: 34,339
    Sep 2nd, 2010, 11:56:46 Go to last post
  14. All the crying aside

    Started by Mr_Stabby
    2 Pages
    1 2
    • Replies: 25
    • Views: 7,135
    Oct 25th, 2009, 22:40:44 Go to last post
  15. All The Necessary Changes Needed To Balance The Majority Of PvP

    Started by Marinegent
    10 Pages
    1 2 3 4 5 ... 10
    • Replies: 187
    • Views: 51,813
    Sep 17th, 2010, 14:46:09 Go to last post
  16. Allow Stat Throttle

    Started by Veebliez
    2 Pages
    1 2
    • Replies: 23
    • Views: 8,931
    Oct 22nd, 2010, 17:24:45 Go to last post
    • Replies: 9
    • Views: 3,023
    Nov 23rd, 2009, 01:10:10 Go to last post
  17. AMS Idea

    Started by DaChains
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 112
    • Views: 28,917
    Oct 30th, 2009, 09:54:46 Go to last post
  18. an idea

    Started by Slynn
    • Replies: 17
    • Views: 8,165
    Nov 14th, 2011, 23:08:59 Go to last post
  19. An idea for SA/FA/AS.

    Started by techprince
    • Replies: 8
    • Views: 3,245
    Feb 6th, 2010, 18:04:05 Go to last post

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