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Forum: Balance Discussion

Forum for discussion of upcoming balance changes to profession tool-sets.

  1. Funcom employee Sticky Thread Rooted: IMPORTANT: Keeping On Topic

    Started by Kintaii
    • Replies: 1
    • Views: 11,682
    Aug 22nd, 2011, 17:10:15 Go to last post
    • Replies: 14
    • Views: 14,729
    Feb 17th, 2011, 16:22:16 Go to last post
  2. Funcom employee Sticky Thread Rooted: Balance Documentation

    Started by Means
    • Replies: 0
    • Views: 32,893
    Oct 16th, 2009, 17:09:11 Go to last post
  1. Nanite Enhanced Drains on a 57?

    Started by Mandavel
    2 Pages
    1 2
    • Replies: 27
    • Views: 5,998
    Feb 17th, 2011, 07:32:11 Go to last post
  2. Rebalancing making a hard push for teaming over solo?

    Started by Xephonics
    4 Pages
    1 2 3 4
    • Replies: 69
    • Views: 10,756
    Feb 16th, 2011, 11:37:49 Go to last post
  3. Defeat Righteousness

    Started by Tsuniko
    3 Pages
    1 2 3
    • Replies: 46
    • Views: 7,904
    Feb 8th, 2011, 06:49:24 Go to last post
  4. Nerf ranged combo...!?

    Started by imboredffs
    3 Pages
    1 2 3
    • Replies: 53
    • Views: 8,896
    Feb 7th, 2011, 23:13:14 Go to last post
  5. Careful in Battle

    Started by mcnurja
    3 Pages
    1 2 3
    • Replies: 44
    • Views: 9,468
    Feb 7th, 2011, 21:05:12 Go to last post
  6. Timeline of PVP in AO

    Started by McKnuckleSamwich
    4 Pages
    1 2 3 4
    • Replies: 74
    • Views: 10,880
    Feb 7th, 2011, 09:59:45 Go to last post
  7. Funcom employee Permanent removal of buffs

    Started by Weltall
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 112
    • Views: 14,084
    Feb 3rd, 2011, 18:47:07 Go to last post
  8. Nerf Traders Now...

    Started by KennyPowers
    11 Pages
    1 2 3 4 5 ... 11
    • Replies: 215
    • Views: 28,426
    Feb 1st, 2011, 02:30:37 Go to last post
  9. R.I.P. Traders

    Started by Anarchic1
    5 Pages
    1 2 3 4 5
    • Replies: 91
    • Views: 13,591
    Jan 29th, 2011, 04:49:51 Go to last post
  10. Engineer mines

    Started by Manaas
    5 Pages
    1 2 3 4 5
    • Replies: 98
    • Views: 11,560
    Jan 25th, 2011, 19:25:06 Go to last post
  11. Funcom employee Luck's Improved Capricious Consequence

    Started by Hellrule
    4 Pages
    1 2 3 4
    • Replies: 62
    • Views: 8,746
    Jan 24th, 2011, 02:52:01 Go to last post
    • Replies: 0
    • Views: 2,292
    Jan 21st, 2011, 16:07:56 Go to last post
  12. Funcom employee Remove CH form Agent Shadow/Mimic Line

    Started by fortorn
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 132
    • Views: 18,391
    Jan 17th, 2011, 07:46:45 Go to last post
  13. Post Recommendation: Nano programming.

    Started by Whackjob
    • Replies: 12
    • Views: 6,267
    Jan 15th, 2011, 12:24:58 Go to last post
  14. Traders balancing

    Started by Shareida
    7 Pages
    1 2 3 4 5 ... 7
    • Replies: 120
    • Views: 16,869
    Jan 13th, 2011, 01:17:16 Go to last post
  15. Full Auto?

    Started by ThatsNotMyName
    2 Pages
    1 2
    • Replies: 39
    • Views: 8,581
    Jan 12th, 2011, 18:29:19 Go to last post
  16. An idea on how to balance advys

    Started by Bonghigs
    2 Pages
    1 2
    • Replies: 34
    • Views: 5,559
    Jan 2nd, 2011, 21:15:57 Go to last post
  17. Stuns and Aimed Shot

    Started by ThatsNotMyName
    3 Pages
    1 2 3
    • Replies: 58
    • Views: 8,651
    Dec 31st, 2010, 15:55:05 Go to last post
  18. Change how perk checks work.

    Started by Jjin
    2 Pages
    1 2
    • Replies: 30
    • Views: 4,651
    Dec 30th, 2010, 06:34:54 Go to last post
  19. Query about first time players - MA

    Started by borriss
    2 Pages
    1 2
    • Replies: 26
    • Views: 5,391
    Dec 26th, 2010, 21:54:33 Go to last post

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